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NPC Generator

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Advanced [show]


Raymond Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a yellow shirt with thin pastel vertical stripes and white pants. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Raymond was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He inherited the family business which he has now maintained for 4 years.

Motivation: To reunite with his absent father.

Ideals: Philantrophist. Bonds: Immigrant, Adventurer, Family, Job. Occupation: Guard

Voice: Loud with bravado

Attributes [hide]

Raymond Northcott, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)17 (+3) 17 (+3)13 (+1)
Skills Stealth +2
Senses Passive Perception 13
Languages Common, Celestial, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Drogo Reid, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His red hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic, Philantrophist. Flaws: Insomniac, Disease. Bonds: Attractive. Occupation: Unemployed

Voice: Mousy voice

Attributes [hide]

Drogo Reid, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 10 (+0)14 (+2)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: Golden yellow topaz (900 gp). Red spinel (40 gp). 1 Everburning torch. 3 Antitoxin.


Social Check DCs


Adelard Brixton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is brown and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Adelard and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to share knowledge with the world

Ideals: Opinionated. Flaws: Addict, Sensitive, Antagonistic. Bonds: Attractive. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Adelard Brixton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +1, Deception +3
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Carlton, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His red hair is styled in orderly dreadlocks. He has several tiny aquamarine earrings on each ear.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Secretive, Fearful. Bonds: Attractive, Rich, Nature. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Anselm Carlton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Charles Paxton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear black pants and tee shirts. His auburn hair is slicked back into a classic pompadour. His gray eyes are slightly larger than normal.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: The child of a Sellsword, who enjoyed hunting, Charles was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Charles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Charles. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Disciplined, Justice. Bonds: Nature, Criminal record, Family. Occupation: Mason

Voice: Whispers

Attributes [hide]

Charles Paxton, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 10 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1100 sp. 1 Good lock. 1 Bullseye lantern. 1 Disguise kit.


Social Check DCs

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