Bernard Thornton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a red handlebar mustache and slicked back red hair. This amber eyed southerner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south his family was never financially stable. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Henry Byron, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man dresses well, wearing yellow shirts, loose pants, and blazers most of the time and is in decent physical shape. His white hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Servant in town.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother took him hunting and taught him how to get in the mind of other creatures. He left for the north, certain he would find work there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Opinionated. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1200 sp.
Gilbert Melancon, Male Human [Permalink]
Personal [hide]
Description: A 6'5" western man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. He has wavy red hair. He is baby faced.
Personality: Gilbert speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Tailor business at a young age. He worked as a nervous Tailor and found it very stressful. He has worked as a Tailor like his mother before him.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Job, Enemies. Occupation: Tailor
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
Possessions: 2100 sp. 1 Masterwork Artisan’s tools. 1 Masterwork Artisan’s tools. 1 Backpack.
William Perry, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is dressed in an above average manner. He wears a feathered hat to cover his moderate length auburn hair. His eyes are green.
Personality: He is happy with his job as a Bricklayer. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: He is the product a well kept family trust fund and as such has never really known need. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Flaws: Lazy. Bonds: Attractive, Job, Rich, Adventurer. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp. Hematite (8 gp). Amethyst (70 gp). Sardonyx (20 gp).
Frederick England, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear yellow tank tops with black pants. He has a black handlebar mustache and slicked back black hair. He has gleaming, smiling gray eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and money/treasure
Flaws: Impulsive, PTSD. Bonds: Immigrant, Nature, Rich. Occupation: Architect
Voice: Raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
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