Hubert Marley, Male Human [Permalink]
Personal [hide]
Description: He sports brown clothing, slightly heavier than average wear. He is portly but not overly obese. He has styled his silver hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Stoic and calm, he prefers to meditate than take action. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a forest tribe. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Further expansion of business; and balancing his hectic life and new weaver responsibilities is difficult
Ideals: Disciplined. Bonds: In love, Nature, Job. Occupation: Weaver
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 9 (-1) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +3
Possessions: 200 gp. Rose (30 gp). 1 Darkwood Shield.
Gerard Trollope, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a tan armored body suit, with a simple brown line shooting up and back down, he is not a threatening figure. He has a small bristly mustache and wavy chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better village for his children.
Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark
Flaws: Racist. Bonds: In love, Religious, Adventurer. Occupation: Spy
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 9 (-1) | 6 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 70 pp.
Gilbert Clayton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses like a well dressed Dyer does. He keeps his black hair in a flapper bob. His thin eyebrows rest above his beady green eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to make almost anything out of random pieces of junk.
History: When he was but 8 years old his parents immigrated from the north. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Dyer.
Motivation: Expand his business; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 900 sp.
Manfred Lincoln, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His red hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born in a small forest village. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Flaws: Antagonistic, Fearful. Bonds: Religious, Nature, Adventurer. Occupation: Stableman
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 6000 sp.
Gunter Kinsley, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a tan tunic with brown highlights, and long black pants that bunch up around his shoes. His skin is also unnaturally pale. His hair is blonde and curly. He wears an eyepatch.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new locksmith responsibilities is difficult
Flaws: Ugly, Depressed, Fearful, Mundane, Insane. Bonds: Job. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!