Wymar Bentham, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his black hair in a flapper bob. This amber eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a brothel owner, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well; and a deep hatred of brigands
Flaws: Impulsive, Insane. Bonds: Attractive, Enemies, Mentor, Family. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Antitoxin.
Manfred Preston, Male Human [Permalink]
Personal [hide]
Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His clothes are grease stained in places. His red hair is thinning but still full. His green eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the south. He uses divination through singing.
History: Born in the south his family was never financially stable. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. He was granted arcane powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Pacifist, Gifted. Bonds: Poor, Immigrant. Occupation: Bounty Hunter
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
William Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a tight fitting white shirt and pants. He has a long blonde beard with little hanging trinkets. His blue eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He has worked as a Beggar like his mother before him.
Motivation: A strong sense of loyalty to Human people; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Gifted. Flaws: Shy, Racist. Bonds: Job. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Ignan, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 15000 cp.
John Marlee, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. He has brown hair. His eyes are green and catlike.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: John was raised in a hard working conservative environment. He made a point of taking high paying jobs and getting most of it up front. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Optimist, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Slave Trader
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 41000 sp. 1 Minor magic item.
Dustin Heiser, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is dressed in a clean brown cloak covering his clean studded leather, and is pretty ugly. With a patchy white beard and wild white hair. This violet eyed southerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the south, but his parents moved at a very young age to the north. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He moves from town to town, unable to find a place to settle.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Flaws: Ugly, Forgetful. Bonds: Immigrant, Adventurer, Family. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!