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Advanced [show]


Odo Law, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his auburn hair down. His skin is flawless and his blue eyes scan people very quickly.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Servant job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Job, Mentor. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Law, Male Human Fighter 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 17 (+3)17 (+3) 15 (+2)16 (+3)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Goblin, Terran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Godfrey Myerscough, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is tall, broad shouldered and powerfully built. He keeps his long black hair kept up in a rat tail. His violet eyes dart from person to person.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Godfrey grew up listening to his mother's many stories. His childhood dream was to be a Assassin, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Healer

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Myerscough, Male Human Fighter 4
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 18 (+4)14 (+2) 13 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Theodoric Elton, Male Human [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears white painted combat armor at almost all times. His hair is black and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Abrasive and pushy, he has a hard time making friends. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and he is content

Flaws: Antagonistic, Mundane. Bonds: Military, Job. Occupation: Blacksmith

Voice: Spits and sputters

Attributes [hide]

Theodoric Elton, Male Human Fighter 4
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 47000 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (800 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). 1 Minor magic item.


Social Check DCs


Bertram Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky grey painted plate armor. His white hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a font of random trivia from the lore and stories he has discovered

History: Born in the east his family was never financially stable. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Logical. Bonds: Immigrant, Attractive, Poor. Occupation: Barrister

Voice: Draws out vowels

Attributes [hide]

Bertram Ainsworth, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)9 (-1) 11 (+0)5 (-3)
Skills Arcana +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 8 Acid flasks. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Patrick Milton, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized opal on his left hand. His golden hair, when down, is lengthy. He wears an eyepatch.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Passionate, Justice. Flaws: Ugly, Insane. Bonds: Rich, Military. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Patrick Milton, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)16 (+3) 11 (+0)13 (+1)
Skills Nature +5, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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