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NPC Generator

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Advanced [show]


Chad Browning, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a worn and beaten armor. He wears his hair in dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Carter profession.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Ploughman

Voice: Italian accent

Attributes [hide]

Chad Browning, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 13 (+1)9 (-1) 13 (+1)14 (+2)
Skills Acrobatics +4, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +0

Possessions: 300 gp.


Social Check DCs


Raymond Dalton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy yellow pantaloons and a grey scarf. With bright silver hair and a scraggly beard. He wears round tiny glasses practically rammed into his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.

History: He was born at the edge of vast forest. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Flaws: Ugly, Shy, Secretive. Bonds: Nature, Job. Occupation: Farmer

Voice: Slow speaker

Attributes [hide]

Raymond Dalton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Performance +1
Senses Passive Perception 10
Languages Common, Ignan, Aquan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Azurite (15 gp). Smoky quartz (30 gp).


Social Check DCs


Heward Clifford, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit, and carries bows. His black hair, when down, is lengthy. His fierce brown eyes like to dwell on things.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired divine-users and wanted to develop the talent, but never had the affinity for it. He is untrained/undisciplined, which makes him dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert, Joker, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Tanner

Voice: Russian accent

Attributes [hide]

Heward Clifford, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)14 (+2) 9 (-1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 9
Languages Common, Goblin, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Shane Crawford, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'2" and is renowned for his bright white suits and hats. His right leg appears badly burned and disfigured. His auburn hair, when down, is lengthy. His eyes are hazel and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in a small village he learned the ways of the warrior from his father. Over the years he perfected his riding and shooting skills. He has drifted from career to career and currently works as a Ploughman.

Motivation: He's attracted to the PC; and further expansion of business

Ideals: Fighting. Flaws: Racist. Bonds: Nature, Job, Has a crush. Occupation: Ploughman

Voice: Scratchy, weak

Attributes [hide]

Shane Crawford, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)12 (+1) 17 (+3)14 (+2)
Skills Investigation +3, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Branson, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy auburn hair. He wears an eyepatch.

Personality: He is fixated on the number 9. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He misses his home and complains about the freezing weather, even in summer.

History: Gerald was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He tends to his Mercenary job now, and dutifully fulfills any obligations he has.

Motivation: He feels the way he acts is they only way to get by in the world; and to be a mortician again

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Immigrant, Job, Rich. Occupation: Mercenary

Voice: Farmer accent

Attributes [hide]

Gerald Branson, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 15 (+2)12 (+1) 17 (+3)12 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 2700 sp.


Social Check DCs

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