Gerard Hayley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. Beneath his clothing is a huge mess of scar tissue. He has done his best to style his blonde hair to look like a famous performer. His blue eyes are passionate and lively.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in a small mountains village. He worked as a nervous Gardener and found it very stressful. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and to be a shepherd again
Flaws: Shy, Disease. Bonds: Slave, Job, Nature. Occupation: Gardener
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Conrad Landon, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He has the majority of his body covered in plate. He has no hair. He has a tattooed face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Soapmaker arts, while his father instructed him in etiquette, music and courtly manner. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Someone believes him a fraud.
Flaws: Ugly. Bonds: Enemies, Family, Rich. Occupation: Soapmaker
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 7 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 500 gp. Aquamarine (600 gp). Azurite (7 gp). Violet garnet (600 gp). Golden pearl (90 gp).
Trym Alton, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he sports blue clothing, slightly heavier than average wear. He has auburn hair. His fierce green eyes like to dwell on things.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Since then, he has sought to make the best of life.
Motivation: Wishes to resurrect an old love; and he is greedy
Ideals: Persistence, Optimist. Bonds: Rich, Nature, In love. Occupation: Courier
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Aldous Davenport, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears many layers of old clothing at all times and is in decent physical shape. His brown hair and beard is wavy and long. His gray eyes dart from person to person to random spaces in the air.
Personality: While he acts the brute, he is far gentler than he would appear. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Aldous hails from a village terrorized by illithids. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Days after completing his studies, news broke out that his hometown was attacked by illithids. Aldous was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against illithids
Ideals: Fighting. Flaws: Ugly, Antagonistic, Racist. Bonds: Poor, Enemies. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 500 gp. A life-sized copper and silver statuette of a cockatrice. (10 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (200 gp). 4 Smokesticks. 4 Smokesticks. 5 Acid flasks. 4 Thunderstones.
Ralf Wedgwood, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is well dressed, constantly wearing a tan suit, yellow shirt, and white tie. His white hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.
History: Ralf lived on a farm with his mother, near the main road leading to a nearby town. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his sister; and expand his business
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Family, Job. Occupation: Junk Dealer
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 36000 sp. 1 Disguise kit.
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Their contribution stands as a beacon of hope for all adventurers!
