Miles Darby, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears bulky violet painted plate armor, and is pretty ugly. His hair, while still mostly red, has prominent grey streaks. He tend to wears goggles to shield his eyes.
Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Miles lived on a farm with his mother, near the main road leading to a nearby town. A few years later when the south was not economically sound they moved to his current location. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Family, Immigrant. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 6 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +4
Possessions: 200 gp. Zircon (60 gp).
Anselm Addington, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'5" and tends to wear a blue poncho over his likewise colored trousers and shirt. His brown hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is skeptical of what others tell him and is slow to trust.
History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. By chance he met his brother recently and the two have been together since.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Justice. Flaws: Shy, Disease, Racist. Bonds: Family. Occupation: Dilettante
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Jocelyn Prescott, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears light armors faded through time and improper care. His auburn hair is thinning but still full. He wears crescent spectacles with a black brim.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. Jocelyn was born on a far eastern island where he grew up under the tutelage of his father, an expert Adventurer. He left for the east, certain he would find work there.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Disciplined, Professionalism. Bonds: Immigrant, Family. Occupation: Adventurer
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 500 gp. Fire opal (1500 gp). Amethyst (80 gp). Fire opal (1500 gp). Rose (70 gp).
Guy Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a longbow on his belt. His chestnut hair is slicked back into a classic pompadour. His face is covered beneath a completely black helmet.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy and tries to find solutions quickly.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Lazy. Bonds: Attractive, Criminal record. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 24000 cp. 1 Minor magic item.
Ralf Carlton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in an above average manner, and a wedding ring on his left hand. He keeps his long chestnut hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.
History: Ralf was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Junk Dealer, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and wants to raise his children well
Ideals: Philantrophist. Bonds: Attractive, In love, Enemies, Family. Occupation: Junk Dealer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Jasper (70 gp). Blue sapphire (900 gp). Tiger eye turquoise (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
