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NPC Generator

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Advanced [show]


Peter Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear white tank tops with pastel pants. His black hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. He was taken from his home at a very young age. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he is currently in port desperately looking for someone to get him out

Ideals: Professionalism. Bonds: Attractive, Enemies, Nature, Slave. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Peter Wedgwood, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 7 (-2)14 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp.


Social Check DCs


Solomon Marlowe, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair and beard is wavy and long. He has gleaming, smiling green eyes.

Personality: A skeptical and narcissistic man, Solomon's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Solomon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Solomon. Being a Marshal kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Impeccable. Flaws: Insane, Mundane. Bonds: Attractive, Criminal record. Occupation: Marshal

Voice: Low rumbling, strings words together

Attributes [hide]

Solomon Marlowe, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)14 (+2) 13 (+1)14 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. 1 Banded mail. 1 Darkwood Shield. 1 Masterwork studded leather.


Social Check DCs


Justin Copeland, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear black clothing when he does not wear armor. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Flattery will make him almost putty in your hands.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Sailor, but he was a colossal failure. By chance he met his sister recently and the two have been together since.

Motivation: He'd like to take his coworkers down a peg; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Selfish. Bonds: Nature, Job, Family, Adventurer. Occupation: Map Maker

Voice: Mumbles to self between sentences

Attributes [hide]

Justin Copeland, Male Human Fighter 4
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 7 (-2)16 (+3)
Skills Insight +0, Religion +3
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Trym Nash, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Knight uniform. His auburn hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a slaver, Trym was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly. Bonds: Job, Mentor, Family. Occupation: Knight

Voice: Smoker's lung

Attributes [hide]

Trym Nash, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)8 (-1) 16 (+3)16 (+3)
Skills Insight +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 30 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Logical. Flaws: Ugly, Disease, Insomniac, Mundane. Occupation: Bather

Voice: Hard of hearing, loud

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)13 (+1) 8 (-1)15 (+2)
Skills Insight +1, Intimidation +4
Senses Passive Perception 9
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs

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