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Advanced [show]


Wymar Upton, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears just a white suit. His blonde hair is knotted and matted. His eyes are gray and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was raised in a white middle class family as the only child. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is untrained/undisciplined, which makes him dangerous.

Motivation: Seeks redemption; and he seems to be bored by most things

Ideals: Optimist. Flaws: Ugly, Insane, Mundane. Bonds: Criminal record. Occupation: Map Maker

Voice: Low rumbling, strings words together

Attributes [hide]

Wymar Upton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 400 gp. Fiery yellow corundum (400 gp). 1 Minor magic item.


Social Check DCs


Balimaar Chatham, Male Human [Permalink]

Personal [hide]

Description: He has a large red mantle and cape that has been intricately interwoven into his blue robe. He has a moderate pudge and is not very fit. His auburn hair is still thick. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born in the south, but his parents moved at a very young age to the east. Like his father and his brother before him, after school he went straight into learning to become a Bellfounder. He's also a talented Sage, but doesn't like to broadcast it.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Philantrophist, Athletic. Flaws: Forgetful. Bonds: Immigrant, Job. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

Balimaar Chatham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Bloodstone (60 gp). Red garnet (110 gp). Black pearl (400 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Yardley, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, violet, dusty cloak, and sports empty pouches on his belt. He has dyed his greying red hair a little too much giving a sharp red color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.

History: Born in the east to a Mortician, Gomory learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Mortician for hire.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Fighting. Flaws: Selfish. Bonds: Job, Family. Occupation: Mortician

Voice: Hollow voice

Attributes [hide]

Gomory Yardley, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)14 (+2) 17 (+3)12 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan costume with the symbols of the sun god on his torso. His hair is white and curly. He has a tattooed face.

Personality: He is irascible and easily irritated. He is able to make almost anything out of random pieces of junk.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: His religion dominates his actions; and retire the richest man in the west

Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Trey Graeme, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Nature +4
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 300 gp. Tourmaline (80 gp).


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Hugh was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and money/treasure

Ideals: Persistence. Bonds: Rich, Religious, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Hugh Marlee, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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