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NPC Generator

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Advanced [show]


Raymond Haley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a robe, a symbol of death around his neck, and a whip on his belt. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His hazel eyes dart from person to person to random spaces in the air.

Personality: He acts crazy and hedonistic. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. His childhood dream was to be a Sailor, but he was a colossal failure. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Raymond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Military. Occupation: Laborer

Voice: Slurs words

Attributes [hide]

Raymond Haley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)12 (+1) 14 (+2)15 (+2)
Skills Deception +4, History +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Percival Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of sickles on his belt, each one with a amber on the hilt. He wears his hair in dreadlocks. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with finding treasure.

History: He got into the Shoemaker business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shoemaker work with an outfit from a few towns over. Shoemaker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Jeweler, but doesn't like to broadcast it.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Shoemaker

Voice: Sore throat, cough

Attributes [hide]

Percival Eastoft, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)12 (+1) 12 (+1)10 (+0)
Skills Deception +2, Insight +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Lapis lazuli (4 gp). Chrysoprase (30 gp). Red spinel (40 gp). 1 Bullseye lantern.


Social Check DCs


Gunter Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has shaved his head bald. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of goblins once and for all.

History: Born to a poor family in the city he treasured whatever gifts he got. Gunter was born on a far southern mountains where he grew up under the tutelage of his father, an expert Blacksmith. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and further expansion of business

Ideals: Persistence. Bonds: Enemies, Poor, Immigrant, Job. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Marley, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)7 (-2) 14 (+2)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Onyx (40 gp).


Social Check DCs


Theodoric Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his trident ready. His white hair is unkempt and raggedy. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Crown-heir, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Depressed. Bonds: Poor. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Theodoric Wedgwood, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 16 (+3)10 (+0) 10 (+0)12 (+1)
Skills Religion +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple -1

Possessions: 4000 sp. 1 Spyglass. 1 Healer’s kit. 1 Silk rope.


Social Check DCs


Theobald Digby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple green line shooting up and back down. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: Theobald was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Priest

Voice: Stutters

Attributes [hide]

Theobald Digby, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)14 (+2) 12 (+1)14 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Sard (70 gp).


Social Check DCs

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