Solomon Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a broad hat to cover his moderate length red hair. His otherwise smooth face is marked with small tiny scars.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He can't help but pocket interesting objects he comes across
History: Solomon hails from a village terrorized by giants. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Attractive, Enemies, Criminal record, Job, Nature. Occupation: Fisher
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 2000 sp.
Frederick Browning, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and red robe with the hood down. He is bristling with hidden weapons, mostly tridents and lances. His wide-brimmed hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption.
Ideals: Logical. Flaws: Ugly, Depressed, Antagonistic. Bonds: Criminal record. Occupation: Sculptor
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 6 (-2) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 900 sp. Jasper (20 gp). Chalcedony (20 gp). Jet (110 gp).
Randal Marley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is tall, broad shouldered and powerfully built. His hair is black and curly. His eyes, though not visible through his cowl, are blue.
Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Randal was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants to get laid; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Has a crush. Occupation: Gardener
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Banded agate (7 gp). Golden pearl (130 gp). Azurite (7 gp). 1 Masterwork Artisan’s tools. 1 Silk rope. 1 Good lock.
Ernest Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed greataxe, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His blonde hair is thinning but still full. His eyes, though not visible through his cowl, are hazel.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Miller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Joker, Logical. Flaws: Disease. Bonds: Poor, Enemies. Occupation: Miller
Voice: Dutch accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 7 (-2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An abacus with copper, silver and gold markers (70 gp).
Kyle Rayden, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With a patchy black beard and wild black hair. His eyes are a pleasant violet.
Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Athletic, Optimist, Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Crown-heir
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
