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NPC Generator

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Advanced [show]


Robert Southey, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in an above average manner. He keeps his white hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. He went to a religious school and was inspired by the priests there in charitable deeds. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Optimist. Bonds: Attractive, Job, Immigrant, Religious. Occupation: Interpreter

Voice: Irish accent

Attributes [hide]

Robert Southey, Male Human Fighter 4
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)7 (-2) 16 (+3)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Heward Sydney, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin violet vertical stripes and brown pants. His hair is long and auburn with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His amber eyes are passionate and lively.

Personality: Heward is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He cannot resist a sob story and will often dote over anyone who has one.

History: Heward was born in the north. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is compelled to act according to his religious beliefs; and he has money and likes to spend it

Ideals: Extrovert, Philantrophist, Persistence. Bonds: Rich, Religious. Occupation: Cook

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Sydney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Trey Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears violet trousers with green and white striped suspenders. He wears various colorful collared shirts. His hair is cut close to his head. His eyes are a pleasant violet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Cursed with a spirit at a very young age, Trey has worked very hard to control his curse. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Persistence, Optimist. Flaws: Disease. Bonds: Slave, Family. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Trey Shelby, Male Human Fighter 3
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)12 (+1) 8 (-1)8 (-1)
Skills Persuasion +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp.


Social Check DCs


Miles Merton, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his white boots flare out at the collars. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born blind and as such lacked many opportunities for work. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life; and he is wracked by social anxiety

Ideals: Joker. Flaws: Ugly, Depressed, Disease, Fearful. Occupation: Architect

Voice: Voice breaks

Attributes [hide]

Miles Merton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)15 (+2) 16 (+3)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 13
Languages Common, Halfling, Draconic
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Golden yellow topaz (800 gp). Carnelian (50 gp).


Social Check DCs


Gilbert Gentry, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a simple brown robe with black stripes complete with hood. He is bald on top and has large brown tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His first spouse was a Courier, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and marry his brother to traveling adventurers

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Family, Rich. Occupation: Servant

Voice: Sore throat, cough

Attributes [hide]

Gilbert Gentry, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)9 (-1) 18 (+4)9 (-1)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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