Arnold York, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and he perpetually has his kukri ready. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: Arnold hails from a village terrorized by dire rats. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in kukri use. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Arnold was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Persistence. Flaws: Depressed. Bonds: Attractive, Enemies. Occupation: Jeweler
Voice: Slurs words
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Star rose quartz (40 gp). 1 Holy water. 1 Antitoxin. 3 Tanglefoot bags.
Reynard Norton, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with blue stripes complete with hood. He is portly but not overly obese. His red hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Reynard lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Sabotage a competitor; and wants to raise his children well
Ideals: Joker. Flaws: Ugly. Bonds: Family, Religious, Job. Occupation: Bookbinder
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Thomas Stanford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing colorful clothing, dressed as a Hunter. His hair is short and auburn. His otherwise smooth face is marked with small tiny scars.
Personality: He dislikes all the random violence that takes place in the east. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Hunter, Thomas learned a great deal about his mother's area of expertise. He moved from fad to fad and when he turned 15 he discovered painting. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: Further expansion of business; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Pacifist, Artistic. Flaws: Greedy. Bonds: Adventurer, Job. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 7 (-2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +4
Possessions: 400 gp.
Patrick Kendall, Male Human [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. His skin is also unnaturally pale. His chestnut hair is greasy and uncared for. This gray eyed northerner is not easily forgotten.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 3 years old his parents immigrated from the north. Patrick abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Human artifacts is his passion; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Ugly, Sensitive. Bonds: Immigrant, Adventurer. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp.
Theobald Walcott, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his green boots flare out at the collars. His red hair is singed and shortened. His brown eyes have a joyful gleam in them most of the time.
Personality: He hates Humans with a passion. As such he is filled with self loathing. The war was a terrible time for him, and Theobald does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he feels kind of lost in life
Ideals: Artistic. Flaws: Ugly, Racist, Depressed. Bonds: Military. Occupation: Butcher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Carnelian (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
