Randal Winthrop, Male Human [Permalink]
Personal [hide]
Description: This man is wearing the road beaten gear of a warrior, and sports empty pouches on his belt. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Laborer business at a young age. He dropped out of school before completing his studies. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Logical. Flaws: Addict. Bonds: Job, Family. Occupation: Laborer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 17 (+3) | 5 (-3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 90 pp.
Patrick Halsey, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his brown hair. His violet eyes dart from person to person.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He does not believe in violence as a means to an end. He is a dedicated Bowyer but believes his peers are too gung-ho.
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Pacifist. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Bowyer
Voice: Dutch accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +1
Possessions: 400 gp.
Lance Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries with him a set of flails on his belt, each one with a topaz on the hilt. His red hair has been sun bleached extensively. He has gray eyes.
Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is used to getting what he wants. In part because he is a meticulous planner.
History: Lance was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by giants. Lance was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Revenge.
Ideals: Fighting, Impeccable, Professionalism. Bonds: Family, Enemies. Occupation: Merchant
Voice: Strong lisp
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 6000 sp.
Dean Bentham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He keeps his brown hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. He hasn't been sleeping well lately.
Motivation: A need for knowledge about a nearby landmark; and to get a good night's sleep
Flaws: Addict, Insomniac. Bonds: Attractive, Poor, Adventurer. Occupation: Tanner
Voice: Loud with bravado
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee.
Everard Addington, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is lengthy. His green eyes are slightly larger than normal.
Personality: He is almost excessively polite to everyone, even when angry. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His first spouse was a Priest, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: Regain custody of his son; and someone believes him a fraud
Flaws: Shy. Bonds: Rich, Family, Religious, Enemies. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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