Roland Melancon, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. He wears his black hair down. He has hazel eyes and a grey hat with a white feather.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Rich, Military. Occupation: Architect
Voice: Smoker's lung
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
Possessions: 46000 sp.
Dean Clifford, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is typically in his Merchant uniform. He is tall, broad shouldered and powerfully built. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He feeds upon the attention of others.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He has achieved small success as a Merchant.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Addict. Bonds: Job, Attractive, Poor. Occupation: Merchant
Voice: Old Prospector
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4
Possessions: 100 gp. Chalcedony (30 gp). Obsidian (11 gp). Banded agate (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.
Manfred Tindall, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'9" and is generally well dressed albeit a few years behind the times. His long golden hair is drawn into a two foot long braid. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Detective in town.
History: Manfred was born in the west. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Detective like his father before him.
Motivation: Doesn't want to be a Detective and was forced into it by his family; and further expansion of business
Ideals: Disciplined, Persistence. Bonds: Attractive, Job, Family. Occupation: Detective
Voice: Sore throat, cough
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 7 (-2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 32000 sp.
Bertram Moreno, Male Human [Permalink]
Personal [hide]
Description: He wears a white vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. His chestnut hair is kept up in a ponytail inside a broad hat. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. He is afraid of women and trembles around them
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Expand his business; and balancing his hectic life and new navigator responsibilities is difficult
Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Heward Wallace, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, and he perpetually has his kukri ready. He has no hair. His eyes are blue.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and further expansion of business
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fortune-teller
Voice: Dark and ominous
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. Banded agate (16 gp). Hematite (16 gp). Pink pearl (160 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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