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NPC Generator

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Advanced [show]


Ernest Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His head has been shaved. This hazel eyed southerner is not easily forgotten.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His childhood dream was to be a Mayor, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Ugly, Greedy. Bonds: Criminal record, Job. Occupation: Scribe

Voice: Switch between two voices

Attributes [hide]

Ernest Windsor, Male Human Fighter 4
Medium (5'2") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)4 (-3) 8 (-1)12 (+1)
Skills Investigation -1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp.


Social Check DCs


Aldous Watson, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears silk and lounges about seductively. He has shaved his head bald. He is very pretty but has cold, dead eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: The child of southern immigrants he idolized his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Adventurer

Voice: Whispers

Attributes [hide]

Aldous Watson, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Arnold Stanton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and golden. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur, Artistic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Arnold Stanton, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 11 (+0)15 (+2)
Skills Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bernard Barclay, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His hair is brown and curly. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with vampirism at a very young age, Bernard has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Optimist. Flaws: Disease. Bonds: Immigrant. Occupation: Navigator

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bernard Barclay, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)13 (+1) 5 (-3)13 (+1)
Skills History +3
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2700 sp.


Social Check DCs


Arnold Middleton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his club. He wears his hair in dreadlocks. He has a dull look in his amber eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by drow. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Revenge; and he wants revenge against drow

Ideals: Opinionated. Bonds: Poor, Enemies, Mentor. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Arnold Middleton, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 13 (+1)11 (+0)
Skills Perception +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Aquan, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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