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NPC Generator

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Advanced [show]


Godfrey Northcott, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears a brown broad hat and brown clothes. His white hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born at the edge of vast island. His childhood dream was to be a Doctor, but he was a colossal failure. He struck the Courier job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Optimist. Bonds: Nature, Job. Occupation: Courier

Voice: Gruff and masculine

Attributes [hide]

Godfrey Northcott, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a small toy that he constantly fidgets with.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is compelled to act according to his religious beliefs; and he is greedy

Flaws: Addict, Emotional, Disease. Bonds: Attractive, Rich, Religious. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Anderton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 15 (+2)18 (+4)
Skills Investigation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Arnold Reed, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.

Motivation: His religion dominates his actions.

Ideals: Gifted. Bonds: Rich, Religious, Family. Occupation: Cook

Voice: Loud with bravado

Attributes [hide]

Arnold Reed, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)6 (-2) 18 (+4)14 (+2)
Skills Acrobatics +3, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: Just what you see.


Social Check DCs


Kyle Merton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a black armored body suit, with a simple green line shooting up and back down. He wears his black hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is extraordinarily eccentric. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born to a Tanner, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and he is not mentally stable, and does not behave rationally

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Kyle Merton, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)14 (+2) 11 (+0)17 (+3)
Skills Acrobatics +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 14000 sp. Onyx (30 gp).


Social Check DCs


Trey Charlton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple violet robe with pastel stripes complete with hood. His brown hair is smooth and relatively long. He has green eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Trey liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.

Motivation: Wishes to resurrect an old love; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Nature, In love. Occupation: Tanner

Voice: Sighs a lot, exhausted

Attributes [hide]

Trey Charlton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 2 Alchemist’s fire.


Social Check DCs

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