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NPC Generator

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Advanced [show]


Ralf Wakefield, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a worn and beaten armor. His brown hair is smooth and relatively long. He wears an eyepatch.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Gifted. Flaws: Ugly, Shy, Mundane. Occupation: Cartwright

Voice: Sensual and smooth

Attributes [hide]

Ralf Wakefield, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 500 gp.


Social Check DCs


Wymar Camden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His wide-brimmed hat is riddled with cuts and holes. His green eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Wymar hails from a village terrorized by gnolls. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Religious, Enemies, Family. Occupation: Body Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Wymar Camden, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)10 (+0) 16 (+3)16 (+3)
Skills Athletics +4, Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +5

Possessions: 100 gp. Deep blue spinel (500 gp). Violet garnet (500 gp). Deep blue spinel (500 gp). Hematite (10 gp).


Social Check DCs


Guy Bing, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he usually wears his grey robe and has his dagger always slung over his shoulder. His auburn hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: The child of a Map Maker, who enjoyed hunting, Guy was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Guy was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Passionate, Impeccable. Bonds: Enemies, Nature. Occupation: Butcher

Voice: Dark and ominous

Attributes [hide]

Guy Bing, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)10 (+0) 9 (-1)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. His eyes are amber and he is always smoking a pipe.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born at the edge of vast desert. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Flaws: Ugly, Mundane, Antagonistic. Bonds: Mentor, Nature. Occupation: Carter

Voice: Sensual and smooth

Attributes [hide]

Gomory Tatum, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 16 (+3)12 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Stealth -1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 13000 cp.


Social Check DCs


Aldous Graham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears black cloth garments or leather armor. He has styled his blonde hair well, parting it to the left. His fair skin shows little sign of his aristocratic breeding.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: He is wracked by social anxiety; and he desires power and/or immortality

Flaws: Shy, Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Barrister

Voice: Breathy voice

Attributes [hide]

Aldous Graham, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 600 gp. Amethyst (130 gp). Red-brown spinel (130 gp). Jasper (50 gp).


Social Check DCs

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