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NPC Generator

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Advanced [show]


Simon Roscoe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of death around his neck, and a crossbow on his belt. He has dyed his greying black hair a little too much giving a sharp black color. He has several tiny topaz earrings on each ear.

Personality: Aggressive, abrasive, and angry, Simon embodies much of what other species detest in the Humans. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich, Nature. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Simon Roscoe, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Druidic, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2000 sp. Tourmaline (80 gp). Jade (80 gp).


Social Check DCs


Heward Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a well pressed and immaculate suit (or dress). His hair is cut close to his head. His eyes are likewise blue.

Personality: He has always had a great fascination with Human culture. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born at the edge of vast mountains. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and a deep hatred of goblins

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Nature, Enemies. Occupation: Sellsword

Voice: Uses sign language

Attributes [hide]

Heward Hayhurst, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 12
Languages Common, Undercommon, Orc, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a weathered and beat up set of banded mail beneath an oversized black coat, marred by chocolates. He has styled his black hair well, parting it to the left. His eyes are a pleasant brown.

Personality: While he acts the brute, he is far gentler than he would appear. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Gomory grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Adventurer. Occupation: Bowyer

Voice: Laughs frequently while speaking

Attributes [hide]

Gomory Home, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)13 (+1) 17 (+3)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Tyndall, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green painted combat armor at almost all times. He is an epitome of beauty. He keeps his white hair in a flapper bob. His face is covered beneath a completely black helmet.

Personality: He dislikes all the random violence that takes place in the east. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Being a Detective kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac.

Ideals: Pacifist. Bonds: Attractive, Criminal record, Military. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Norman Tyndall, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Gerald Hornsby, Male Human [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of the sun god on his torso. He is muscular with a powerful set of arms. His hair is long and silver with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His eyes, though not visible through his cowl, are hazel.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Gerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. His father had invested heavily in several trade routes and wanted him to inherit them. He has drifted from career to career and currently works as a Assassin.

Motivation: He is currently in port desperately looking for someone to get him out; and balancing his hectic life and new assassin responsibilities is difficult

Flaws: Hedonist. Bonds: Job, Mentor, Rich, Slave. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Gerald Hornsby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 8 (-1)16 (+3) 11 (+0)12 (+1)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Light steel shield. 1 Darkwood Buckler.


Social Check DCs

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