Dustin Branson, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down, and he perpetually has his trident ready. He has a long golden beard with little hanging trinkets. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: His parents moved while he was still in utero so he is the first generation to be born here. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 80 pp. Deep green spinel (60 gp).
Tim Graeme, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing a long, green, dusty cloak. He wears his silver hair down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tim was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He inherited the family business which he has now maintained for 14 years.
Motivation: He is a bit of a kleptomaniac; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Debt. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 30000 cp. Rock crystal (30 gp). Pink pearl (120 gp).
Alex Halsey, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a brown handlebar mustache and slicked back brown hair. He wears large thick round spectacles.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He never wears the same outfit twice, unless he absolutely has to.
History: Alex was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He became a Crown-heir soon after.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Justice, Artistic. Bonds: Rich, Job. Occupation: Crown-heir
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 4000 cp. 1 Chain shirt. 1 Half-Plate. 1 Breastplate.
Lance Wakefield, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a mace on his belt. He sports a long white beard, and similarly colored long hair. His brown eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was raised in a desert tribe. After coming to the age of reason, Lance took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Crown-heir and was forced into it by his family; and to unite with his brother
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Family, Nature. Occupation: Crown-heir
Voice: Whispers
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +5
Possessions: Just what you see.
Aldous Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise amber.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He misses his home and complains about the freezing weather, even in summer.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: To get a good night's sleep; and he wants to get laid
Flaws: Secretive, Disease, Insomniac. Bonds: Poor, Immigrant. Occupation: Detective
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Holy water. 3 Thunderstones.
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