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NPC Generator

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Advanced [show]


Diggory Blakely, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his brown hair in a flapper bob. His eyes are gray and catlike.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has all his life been fascinated with writing.

History: Diggory was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He struck the Glassblower job and began his own company from there.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and sabotage a competitor

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Job, Military. Occupation: Glassblower

Voice: Soothing and warm

Attributes [hide]

Diggory Blakely, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 18 (+4)10 (+0)
Skills Intimidation +2, Nature +5
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Frederick Ridley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He wears his red hair up in a very large beehive style do. His blue unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Disease. Bonds: Rich, Enemies, In love, Religious. Occupation: Sailor

Voice: Raspy

Attributes [hide]

Frederick Ridley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 18000 cp.


Social Check DCs


Alex Sheldon, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses in green turtlenecks beneath a brown coat with black slacks. His hair, while still mostly black, has prominent grey streaks. He has several tiny ruby earrings on each ear.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Gifted from a young age, Alex studied abroad. There was a wharf not far from home where he often wandered off to fish. He was granted martial powers by his dying sister.

Motivation: Money/treasure.

Ideals: Athletic, Optimist, Gifted. Bonds: Rich, Nature. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Alex Sheldon, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Orc, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1100 sp.


Social Check DCs


Gunter Barlow, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey, dusty cloak, and carries warhammers. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His skin is flawless and his brown eyes scan people very quickly.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Nature, Poor, Slave. Occupation: Bricklayer

Voice: Uses lots of figures of speech

Attributes [hide]

Gunter Barlow, Male Human Fighter 4
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)10 (+0) 18 (+4)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 32000 sp. Emerald (800 gp). Eye agate (7 gp). Star rose quartz (40 gp).


Social Check DCs


Clerebold Dayton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears red trousers with black and green striped suspenders. He wears various colorful collared shirts. He has wavy auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Animal Trainer but believes his peers are too gung-ho.

History: His father raised him in a mountain cabin. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He wants revenge against gnolls.

Ideals: Fighting, Pacifist. Bonds: Attractive, Nature, Enemies. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Clerebold Dayton, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 8000 cp.


Social Check DCs

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