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NPC Generator

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Advanced [show]


Randal Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He wears a small hat to cover his moderate length white hair. He has hazel eyes and a tan hat with a black feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He was granted arcane powers by his dying sister.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Shoemaker

Voice: Slurs words

Attributes [hide]

Randal Warwick, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Barclay, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bald on top and has large golden tufts of hair around his ears. His eyes are green.

Personality: Confrontational and typically high on some drug or another. He has all his life been fascinated with writing.

History: He was born in the east. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Ugly, Addict. Bonds: Immigrant. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

William Barclay, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 10 (+0)11 (+0) 13 (+1)16 (+3)
Skills Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1100 sp.


Social Check DCs


Adelard Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a blue collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His long blonde hair is drawn into a two foot long braid. His thin eyebrows rest above his beady amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is an amazing painter.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Tanner

Voice: Old thin voice

Attributes [hide]

Adelard Gentry, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Clerebold Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has a long silver beard with little hanging trinkets. His eyes are a pleasant amber.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a brothel owner, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Doesn't want to be a Body Guard and was forced into it by his family; and marry his brother to traveling adventurers

Flaws: Shy, Impulsive. Bonds: Mentor, Job, Family. Occupation: Body Guard

Voice: Old thin voice

Attributes [hide]

Clerebold Graeme, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Athletics +4
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Winthrop, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Fortune-teller does. He wears his black hair down. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is mildly Human supremacist, though he does not identify as such. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Fortune-teller like his father before him.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Athletic, Justice. Flaws: Racist. Bonds: Job, Poor. Occupation: Fortune-teller

Voice: Sleepy voice

Attributes [hide]

Aldous Winthrop, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Religion +4
Senses Passive Perception 10
Languages Common, Gnoll, Orc
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 11000 cp.


Social Check DCs

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