Charles Adley, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. His hair, while still mostly golden, has prominent grey streaks. He wears an eyepatch.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a big fan of imagination and believes people should spend more time reading and writing.
History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Rich, Mentor. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 19000 cp. 1 Masterwork Thieves’ tools.
Gunter Blankley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears loose pants and a collared shirt complete with sweater beneath his coat. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Gunter hails from a village terrorized by drow. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and someone believes him a fraud
Flaws: Ugly. Bonds: Religious, Enemies, Family, Debt. Occupation: Doctor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp. Zircon (70 gp).
Percival Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is typically in his Cartwright uniform. His golden hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a font of random trivia from the lore and stories he has discovered
History: Percival was born with his father's beautiful face. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has worked as a Cartwright like his father before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Logical. Bonds: Job, Attractive, Immigrant. Occupation: Cartwright
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Abyssal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp.
Trey Garrick, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in earthy colors with a black and red handkerchief worn on his left side. He is an epitome of beauty. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.
History: The child of a Fortune-teller, who enjoyed hunting, Trey was taken on many hunting expeditions. His father was a soldier and died while he was still young. Trey was left his father's suit of armor and trained in its use and care. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army
Ideals: Joker, Professionalism. Bonds: Attractive, Nature, Military, Slave. Occupation: Hunter
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Auran
Attacks Melee -1 / 1d8-3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp.
Conrad Remington, Male Human [Permalink]
Personal [hide]
Description: Standing 6'4", this man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a long black beard with little hanging trinkets. His eyes are hazel and catlike.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small island village. Conrad liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A deep hatred of illithids; and he wants revenge against illithids
Ideals: Logical. Flaws: Shy. Bonds: Rich, Family, Nature, Enemies. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 200 gp.
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