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NPC Generator

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Advanced [show]


Roland Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a small bristly mustache and wavy brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast mountains. He went to a religious school and was inspired by the priests there in charitable deeds. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist. Flaws: Insane. Bonds: Adventurer, Nature, Religious. Occupation: Ruler

Voice: Sensual and smooth

Attributes [hide]

Roland Clare, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)15 (+2) 12 (+1)11 (+0)
Skills Insight +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Disguise kit.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: A 6'0" northern man, he dresses in blue turtlenecks beneath a black coat with brown slacks. With bright blonde hair and a scraggly beard. His green unseeing eyes seem to look past you.

Personality: He acts crazy and hedonistic. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He is the product a well kept family trust fund and as such has never really known need. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and he is greedy

Ideals: Persistence. Flaws: Disease, Hedonist. Bonds: Attractive, Rich. Occupation: Servant

Voice: Scandinavian accent

Attributes [hide]

Cory Windsor, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)9 (-1) 18 (+4)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Malachite (13 gp). Amber (120 gp). 1 Minor magic item.


Social Check DCs


Drogo Thornton, Male Human [Permalink]

Personal [hide]

Description: He wears a simple yellow robe with black stripes complete with hood. His skin is fair and his fingers are delicate and long. He has a very tight haircut. His eyes are likewise green.

Personality: He loves telling others what to do and how they should feel about things. As long as the job gets done he does not care how it got done.

History: He got into the Cartwright business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He's also a talented Stylist, but doesn't like to broadcast it.

Motivation: Expand his business; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Opinionated, Professionalism. Bonds: Job, Enemies. Occupation: Cartwright

Voice: Eastern European accent

Attributes [hide]

Drogo Thornton, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 17 (+3)13 (+1) 16 (+3)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 4 Tanglefoot bags. 1 Smokesticks.


Social Check DCs


Reynard Carlyle, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses well, typically a more casual-formal manner. His long red hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: His tongue was cut out and he uses sign language. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Rich, Nature. Occupation: Bookbinder

Voice: Draws out vowels

Attributes [hide]

Reynard Carlyle, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)12 (+1) 4 (-3)11 (+0)
Skills Athletics +1
Senses Passive Perception 7
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Lapis lazuli (16 gp). 1 Minor magic item.


Social Check DCs


Guy Enfield, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses well, typically a more casual-formal manner. His whole body is exceptionally muscular. His golden hair is lengthy. His eyes are gray.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. He works hard and plays hard.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From his teen years he was always beautiful and desirable, so people have always doted on him. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Immigrant, Enemies. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Guy Enfield, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)7 (-2) 14 (+2)8 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 600 sp.


Social Check DCs

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