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NPC Generator

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Advanced [show]


Frederick Ramsey, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has no hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Jeweler profession.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Baker and found it very stressful. He is untrained/undisciplined, which makes him dangerous.

Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Job. Occupation: Baker

Voice: Indian accent

Attributes [hide]

Frederick Ramsey, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 17 (+3)14 (+2)
Skills Persuasion +4, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Balimaar Oakley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He prefers to wear tan pants and tee shirts. He has a very tight haircut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the recently deceased. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the east. He dropped out of school before completing his studies. He left for the east, certain he would find work there.

Motivation: He wants revenge against gnolls.

Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Immigrant. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Oakley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 41 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 18 (+4)7 (-2) 12 (+1)12 (+1)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerald Warwick, Male Human [Permalink]

Personal [hide]

Description: An older man who is typically in his Healer uniform, he is not a threatening figure. He has a very tight haircut. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Unemployed, but he got bored and became a Healer. He became a Healer soon after.

Motivation: Wants to open a new tavern.

Ideals: Professionalism. Bonds: Job, Attractive, Criminal record, Family. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Gerald Warwick, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)7 (-2) 15 (+2)8 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Barney, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears rags and sports a simple walking cane. He keeps his auburn hair in a flapper bob. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west his family was never financially stable. As a young adult he joined a group advocating for an improvement in Human conditions. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Antagonistic, Racist. Bonds: Poor, Enemies, Adventurer. Occupation: Fisher

Voice: Jittery and nervous

Attributes [hide]

John Barney, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 9 (-1)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Nature +1
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Clerebold Enfield, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears an entirely white suit with brown socks and a vest with buckled shoes. His brown hair is singed and shortened. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Bricklayer

Voice: Speaks with a cold

Attributes [hide]

Clerebold Enfield, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 12 (+1)11 (+0) 4 (-3)14 (+2)
Skills Insight -1, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2

Possessions: 400 gp.


Social Check DCs

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