Roland Carlyle, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he dresses in brown turtlenecks beneath a violet coat with white slacks, and is pretty ugly. His black hair is cut short. He wears crescent spectacles with a black brim.
Personality: He is witty, but his monotone delivery comes off as unnerving He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Mentor, Rich. Occupation: Sailor
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2500 sp. 1 Half-Plate.
Dean Marlee, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of glaives on his belt, each one with a topaz on the hilt. His white hair and beard is wavy and long. His eyes are likewise violet. His teeth are white and perfect.
Personality: He is mildly Human supremacist, though he does not identify as such. He is obsessed with finding treasure.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. Dean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Rich. Occupation: Assassin
Voice: Sounds elderly
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 14000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Norman Braxton, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy white suit. He is portly but not overly obese. His golden hair is heavily combed to the right. His brown eyes are passionate and lively.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Herbalist job now, and dutifully fulfills any obligations he has.
Motivation: To unite with his brother; and he is unsatisfied with his job
Flaws: Fearful. Bonds: Attractive, Slave, Job, Family. Occupation: Herbalist
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 6 (-2) | 6 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Solomon Axton, Male Human [Permalink]
Personal [hide]
Description: This man wears a black shirt with thin tan vertical stripes and pastel pants. He is muscular with a powerful set of arms. His white hair is heavily combed to the left. His eyes are blue and he is always smoking a pipe.
Personality: He hates drow. He views them as having robbed his home of its proper glory. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born in the south, but his parents moved at a very young age to the west. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: Many drow want him driven away.
Bonds: Enemies, Family, Immigrant, Slave. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
Robert Huckabee, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and has a large blue mantle and cape that has been intricately interwoven into his red robe. His right leg appears badly burned and disfigured. He keeps his chestnut hair in a pixie cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Robert was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Joker, Philantrophist. Bonds: Attractive, Religious. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Moss agate (16 gp). Red spinel (120 gp). Moss agate (16 gp). 2 Holy water. 2 Alchemist’s fire. 4 Thunderstones. 3 Tanglefoot bags.
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