Dustin Darlington, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and blue workpants. His shirt is brown, and he wears a heavy blue leather apron most of the time. He wears his white hair down. He has a dull look in his blue eyes.
Personality: Dustin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He is a Maurezhi in disguise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer. Occupation: Carter
Voice: Low range voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 6 (-2) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 200 gp.
Robert Roscoe, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He tends to wear a blue poncho over his likewise colored trousers and shirt. His whole body is exceptionally muscular. He wears a broad hat to hide his balding. His eyes are violet and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Tailor arts, while his father instructed him in etiquette, music and courtly manner. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Racist, Insane. Bonds: Immigrant, Criminal record, Rich. Occupation: Tailor
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2000 cp. 1 Backpack. 1 Masterwork manacles. 1 Superior lock.
Tim Lindsey, Male Human [Permalink]
Personal [hide]
Description: This man wears a fancy tan suit. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Rich, Job, Military. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 20000 cp.
Dustin Graham, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. His hair is long and silver with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are gray and he is always smoking a pipe.
Personality: He speaks before he thinks and is too direct. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 8 years.
Motivation: To find somewhere to settle down; and expand his business
Flaws: Impulsive, Mundane. Bonds: Attractive, Nature, Job. Occupation: Shipwright
Voice: Slurs words
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Simon Enfield, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears tattered old clothes. His white hair is styled in orderly dreadlocks. His green eyes dart from person to person.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Simon lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son.
Ideals: Philantrophist. Flaws: Ugly. Bonds: In love, Family, Job. Occupation: Merchant
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


