Percival Trowbridge, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears clothing that is held on in multiple layers but all of it is in poor condition. His blonde hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Engraver, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable, Extrovert. Flaws: Insane. Bonds: Poor. Occupation: Sellsword
Voice: Speaks with a cold
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp.
Richard Dryden, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'7" and wears skinny pants and wears a green and black robe with the hood down. His chestnut hair is matted, messy, and big. This brown eyed westerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses divination through singing.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Richard took refuge in the ruined castle and found the beat up longbow and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has decided he is irredeemable; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Secretive. Bonds: Poor, Nature. Occupation: Layabout
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Miles Snape, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long golden hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a font of random trivia from the lore and stories he has discovered
History: Miles was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Revenge; and someone believes him a fraud
Ideals: Fighting, Athletic, Logical. Bonds: Enemies, Attractive. Occupation: Junk Dealer
Voice: Russian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: Just what you see.
Raymond Middleton, Male Human [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He likes to wear yellow tank tops with violet pants. His hair is red, silky, and of moderate length. His green eyes are passionate and lively.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Raymond was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Nothing but the best is good enough for him; and wants to have a good time and be beloved
Ideals: Impeccable, Optimist. Bonds: Attractive, Poor, Adventurer. Occupation: Servant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 47000 sp.
Kyle Heiser, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He is muscular with a powerful set of arms. He keeps his black hair in a pixie cut. His brown eyes peer out from beneath his Stetson grey hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born a particularly ugly child, much to the horror of his parents. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He tends to his Hunter job now, and dutifully fulfills any obligations he has.
Motivation: He has comitted a past crime that haunts him to this day.
Ideals: Disciplined. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Hunter
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Red-brown spinel (60 gp). Amber (60 gp). 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
