Miles Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. His skin is fair and his fingers are delicate and long. His red hair is drawn into a tight pony tail with a skull scrunchie. His hazel eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Miles was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Miles grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Miles. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A deep hatred of goblins; and a rival would like him out of the picture
Ideals: Persistence. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Marshal
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2900 sp.
Don Merton, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears loose pants and a collared shirt complete with sweater beneath his coat. His brown hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Navigator. He struck the Navigator job and began his own company from there.
Motivation: He seems to be bored by most things; and he has a rivalry with the church that dominates his actions
Flaws: Mundane, Shy, Disease. Bonds: Job, Religious. Occupation: Navigator
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2500 sp. 1 Everburning torch.
Lewis Oakes, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, and sports empty pouches on his belt. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to loving parents in a slum to the south. He moved out east to avoid the crime he committed. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and someone believes him a fraud
Flaws: Depressed, Insane. Bonds: Attractive, Criminal record, Poor, Enemies. Occupation: Sailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'4") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 46 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 5000 cp. Black star sapphire (1100 gp). White pearl (80 gp). Moonstone (80 gp).
Wymar Vance, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Body Guard. He wears his hair in dreadlocks. His skin is flawless and his gray eyes scan people very quickly.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Wymar was born on a far southern forest where he grew up under the tutelage of his mother, an expert Body Guard. He struck the Body Guard job and began his own company from there.
Motivation: He is unsatisfied with his job; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease. Bonds: Job, Attractive, Immigrant. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 14
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 10 (+0) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Ignan, Dwarven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 1 Minor magic item.
Gilbert Atherton, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears silk and lounges about seductively. His moppish black hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He takes great joy in being the best Fortune-teller in town.
History: He was always a brilliant, if unscrupulous mind. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2
Possessions: 400 gp.
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