Theobald Adley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a white costume with the symbols of the four houses of cards on his torso. His white hair is heavily combed to the left. His amber eyes dart from person to person.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To be a Armorer again; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Selfish, Mundane. Bonds: Nature, Job. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 14000 cp.
Everard Skelton, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a robe, a symbol of the sun god around his neck, and a nunchaku on his belt. He keeps his long blonde hair kept up in a rat tail. His thin eyebrows rest above his beady hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Everard was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He then took over the family business and is one of the better Crown-heir for hire.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Joker, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Crown-heir
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2500 sp. Red-brown spinel (70 gp). Rock crystal (80 gp). Deep green spinel (70 gp).
Gerard Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a green suit, white shirt, and blue tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. He has moderate length white hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a very good compulsive liar and kleptomaniac.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Seeks redemption.
Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Religious, Enemies. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 18 (+4) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 32000 sp.
Trey Spalding, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears baggy pastel pantaloons and a grey scarf. His brown hair is cut short with large spiked bangs in the front. His fierce hazel eyes like to dwell on things.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He also hits on women, regardless of circumstances.
History: Trey lived on a farm with his father, near the main road leading to a nearby town. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 13 years.
Motivation: He's looking for his big break; and wants his loneliness to end
Ideals: Artistic. Bonds: Has a crush, Family, Job, Adventurer. Occupation: Engraver
Voice: Smooth and feminine
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Odo Pickering, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He is baby faced.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.
Motivation: Retire the richest man in the north; and wants his loneliness to end
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Selfish. Bonds: Poor. Occupation: Seamstress
Voice: Posh accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 800 sp. Moonstone (80 gp). Tiger eye turquoise (14 gp). Azurite (14 gp).
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