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NPC Generator

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Advanced [show]


Odo Stafford, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He tends to wear a large black jacket. He has a hunchback. His auburn hair is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves telling others what to do and how they should feel about things. He invites people to come help in his community garden.

History: Born in the south to a Laborer, Odo learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: Wants to open a new tavern.

Ideals: Opinionated, Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Laborer

Voice: Aggressive tone

Attributes [hide]

Odo Stafford, Male Human Fighter 4
Medium (5'0") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)10 (+0) 11 (+0)17 (+3)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a hunchback. He is bald on top and has large silver tufts of hair around his ears. His eyes are brown and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. Norman is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north to a Seamstress, Norman learned a great deal about his father's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to open a new tavern; and to unite with his brother

Flaws: Ugly, Antagonistic. Bonds: Family, Job, Adventurer. Occupation: Seamstress

Voice: Scandinavian accent

Attributes [hide]

Norman Bradshaw, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 9 (-1)8 (-1)
Skills Acrobatics +3, Intimidation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 9000 cp.


Social Check DCs


Kyle Dryden, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears a feathered hat to hide his balding. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He believes the world needs to unite to get rid of orcs once and for all.

History: Kyle was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by orcs. Kyle was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: An old rival family wants him found; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly. Bonds: Rich, Nature, Enemies, Family. Occupation: Courier

Voice: Thin and wheezing

Attributes [hide]

Kyle Dryden, Male Human Fighter 5
Medium (5'2") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 15 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)16 (+3) 11 (+0)17 (+3)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a simple black robe with grey stripes complete with hood. His hair is chestnut, silky, and of moderate length. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a small toy that he constantly fidgets with.

History: He was born several months after his mother was called into army service. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Addict. Bonds: Attractive, Adventurer, Military, Debt. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Peter Tyndall, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +0, Stealth +0
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ernest Ramsay, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Dyer, who enjoyed hunting, Ernest was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Ernest never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to raise his children well; and human compassion

Ideals: Fighting. Flaws: Racist. Bonds: Family, Nature, In love. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

Ernest Ramsay, Male Human Fighter 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 3000 sp. A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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