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NPC Generator

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Advanced [show]


Gerald Marley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears brown cloth garments or leather armor. His blonde hair is braided into rings. His eyes are likewise hazel.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: He was born in the east, but his parents moved at a very young age to the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Miner like his mother before him.

Motivation: Revenge; and wants to work out more often

Ideals: Athletic. Bonds: Job, Enemies, Immigrant, Rich. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Gerald Marley, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. He has shaved his head bald. He is baby faced.

Personality: He exudes charisma. He is a tour de force of persuasion. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Justice. Bonds: Attractive, Criminal record, Military. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

Trym Hayhurst, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Deception +3, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Iolite (80 gp). Azurite (16 gp). Azurite (16 gp). 1 Masterwork manacles. 1 Masterwork Musical instrument.


Social Check DCs


John Wharton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears light armors faded through time and improper care. His auburn hair is knotted and matted. His violet unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: John lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Brewer again; and an old rival family wants him found

Flaws: Disease, Shy. Bonds: Job, Family. Occupation: Shipwright

Voice: Loud with bravado

Attributes [hide]

John Wharton, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Insight +4, Nature +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools. 1 Superior lock.


Social Check DCs


Chad Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears green trousers with blue and tan striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He wears his chestnut hair down. His eyes are blue and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break; and regain custody of his daughter

Ideals: Professionalism. Flaws: Ugly, Racist. Bonds: Adventurer, Family. Occupation: Actor

Voice: Hard of hearing, loud

Attributes [hide]

Chad Trowbridge, Male Human Fighter 5
Medium (6'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 16 (+3)13 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theodoric Beitz, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a large black jacket. His white hair is drawn into a tight pony tail with a rose scrunchie. His gray unseeing eyes seem to look past you.

Personality: Abrasive and pushy, he has a hard time making friends. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Interpreter, Theodoric learned a great deal about his mother's area of expertise. His mother was a soldier and died while he was still young. Theodoric was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Antagonistic, Forgetful. Bonds: Immigrant, Job, Military. Occupation: Interpreter

Voice: Australian accent

Attributes [hide]

Theodoric Beitz, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 12 (+1)9 (-1)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs

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