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NPC Generator

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Advanced [show]


Anselm Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His moppish white hair is in a traditional bowl cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He also has developed a complete distrust of the Ploughman profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He worked as a nervous Bookbinder and found it very stressful. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Flaws: Antagonistic. Bonds: Attractive, Job, Military, Has a crush, Adventurer. Occupation: Bookbinder

Voice: Timid voice

Attributes [hide]

Anselm Hailey, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)13 (+1) 11 (+0)12 (+1)
Skills History +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Star rose quartz (50 gp). Red spinel (130 gp). Obsidian (12 gp).


Social Check DCs


Balimaar Sutherland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a well pressed and immaculate suit (or dress), and his gloved hand is found clutching a axe. He wears his silver hair down. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the east to a Doctor, Balimaar learned a great deal about his father's area of expertise. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Human compassion; and he'd like to take his coworkers down a peg

Flaws: Racist. Bonds: Attractive, Slave, Job. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Balimaar Sutherland, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)7 (-2) 11 (+0)13 (+1)
Skills Arcana +0, History +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Patrick Lester, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he tends to wear a white poncho over his likewise colored trousers and shirt. He is bald on top and has large auburn tufts of hair around his ears. He has a tattooed face.

Personality: He is overprotective of those who hire his services. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: To protect his home.

Ideals: Professionalism, Entrepeneur. Flaws: Ugly. Bonds: Guardian. Occupation: Courier

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Patrick Lester, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)14 (+2) 15 (+2)14 (+2)
Skills Intimidation +4, Nature +4
Senses Passive Perception 12
Languages Common, Draconic, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Willoughby, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized brown coat. His auburn hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to travel the world and help people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Willoughby, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 9 (-1)8 (-1) 16 (+3)7 (-2)
Skills Acrobatics +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Middleton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large blue jacket. He has done his best to style his red hair to look like a famous performer. His green eyes are slightly larger than normal.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Artistic. Flaws: Antagonistic, Greedy. Bonds: Rich, Adventurer. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Middleton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)15 (+2) 15 (+2)10 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 30 pp. Red spinel (160 gp). Freshwater pearl (7 gp). Freshwater pearl (7 gp).


Social Check DCs

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