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NPC Generator

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Advanced [show]


Trym Rowley, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'1" and wears a fancy green suit. His chestnut hair is knotted and matted. His eyes, though not visible through his cowl, are green.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Artistic. Flaws: Selfish, Antagonistic. Bonds: Attractive, Adventurer, Family. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Trym Rowley, Male Human Fighter 3
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Medicine +2, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 900 sp.


Social Check DCs


Heward Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear brown tank tops with green pants. His red hair, when down, is lengthy. This gray eyed northerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: To find somewhere to settle down; and revenge

Ideals: Disciplined. Flaws: Lazy, Mundane. Bonds: Nature, Enemies. Occupation: Cook

Voice: Slurs words

Attributes [hide]

Heward Cooper, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 15 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gerard Deighton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His hair is always cut to a buzz. He has hazel eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerard hails from a village terrorized by giants. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Philantrophist, Extrovert. Bonds: Attractive, Enemies, Family. Occupation: Barkeep

Voice: Shortens vowels

Attributes [hide]

Gerard Deighton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Gerard Ansley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a worn and beaten armor. He keeps his auburn hair in a pixie cut. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is terrified, and will act out of fear.

Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Mayor

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Ansley, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)10 (+0) 16 (+3)14 (+2)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (400 gp). 1 Everburning torch. 4 Acid flasks.


Social Check DCs


Chad Winthrop, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a fine chain shirt which he covers with brown colored cloaks and clothing. His clothes are grease stained in places. He has wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: Chad is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with his god.

History: Born to a Healer, his father struggled to pay the bills. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Bonds: Poor, Immigrant, Attractive, Religious. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Chad Winthrop, Male Human Fighter 3
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)13 (+1) 12 (+1)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs

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