Lewis Langley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear blue clothing when he does not wear armor. His moppish silver hair is in a traditional bowl cut. His brown eyes dart from person to person.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.
History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Persistence, Gifted. Flaws: Greedy. Bonds: Rich. Occupation: Tanner
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Justin Peyton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears many layers of old clothing at all times. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His eyes are gray and he is always smoking a pipe.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is obsessed with his god.
History: Justin lived on a farm with his father, near the main road leading to a nearby town. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Bookbinder they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious, Family. Occupation: Fisher
Voice: Dutch accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 cp. Rock crystal (80 gp). Red-brown spinel (120 gp). 1 Minor magic item.
Theodoric Staurheim, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears loose pants and a collared shirt complete with sweater beneath his coat, and is pretty ugly. His hair is short and auburn. His thin eyebrows rest above his beady gray eyes.
Personality: He will rave to anyone who will listen. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a goblins raid, leaving Theodoric alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Many goblins want him driven away; and he is currently in port desperately looking for someone to get him out
Flaws: Ugly, Insane. Bonds: Slave, Religious, Enemies. Occupation: Animal Trainer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 18 (+4) | 4 (-3) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Ignan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp. Star ruby (800 gp). Violet garnet (600 gp). Red-brown spinel (100 gp).
Geoffrey Kendal, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a small bristly mustache and wavy auburn hair. His ears are large.
Personality: He will rave to anyone who will listen. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Geoffrey grew up listening to his mother's many stories. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: He's repulsed by the PC; and he feels threatened by others
Flaws: Ugly, Insane, Fearful, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Sailor
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 500 gp. 2 Smokesticks.
Frederick Rodney, Male Human [Permalink]
Personal [hide]
Description: A 5'3" eastern man, he wears a faded coat and loose pants complete with top hat. His brown hair is thinning but still full. His fierce gray eyes like to dwell on things.
Personality: He is fixated on the number 62. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great joy in being the best Seamstress in town.
History: Born in a small village he learned the ways of the warrior from his mother. He was an apprentice working in his mother's forge. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and expand his business
Ideals: Fighting. Flaws: Insane. Bonds: Job, Family, Criminal record. Occupation: Seamstress
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 5 (-3) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 3 Alchemist’s fire. 7 Acid flasks. 7 Acid flasks.
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