Peter Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear blue pants and tee shirts. He keeps his white hair in a flapper bob. His gray eyes have a joyful gleam in them most of the time.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He was born in a small desert village. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Persistence, Artistic. Bonds: Nature, Attractive, Family. Occupation: Bounty Hunter
Voice: American accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Jocelyn Halsey, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, brown cloak. His golden hair is smooth and relatively long. He has several tiny aquamarine earrings on each ear.
Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born in the east. He has had some formal music training, and achieved minor success. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has a crush on the local Laborer; and he's in love
Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Rich, Has a crush, Immigrant. Occupation: Stableman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
Possessions: 500 gp. Fire opal pendant on a fine gold chain (1500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Large well-done wool tapestry (600 gp).
Aldous Copeland, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tattered old clothes. His tied-back hair is golden. His fierce green eyes like to dwell on things.
Personality: He dislikes all the random violence that takes place in the west. He can't help but pocket interesting objects he comes across
History: Aldous lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has achieved small success as a Bellfounder.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption
Ideals: Pacifist. Flaws: Ugly. Bonds: Criminal record, Family, Job. Occupation: Bellfounder
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
Possessions: 50 pp. Gold dragon comb with red garnet eye (300 gp). Large well-done wool tapestry (600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Kody Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tight fitting clothing which further accentuates his frame. His long brown hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: He was raised in a white middle class family as the only child. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Athletic. Flaws: Antagonistic, Lazy, Mundane, Fearful. Bonds: Attractive. Occupation: Bookbinder
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Anselm Tattersall, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is styled in orderly dreadlocks. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born in a small village he learned the ways of the warrior from his mother. His family was turned out during the war. He and his family wandered east to less war torn lands. He has built up a small fortune and can afford his own way.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Attractive, Rich. Occupation: Architect
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Coral (70 gp).
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