Odo Shelley, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a brown and white robe with the hood down. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He is bald on top and has large blonde tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He pushes his goals aggressively. He is also a coward if confronted.
History: When he was but 8 years old his parents immigrated from the east. His childhood dream was to be a Healer, but he was a colossal failure. He inherited the family business which he has now maintained for 4 years.
Motivation: He has money and likes to spend it; and sabotage a competitor
Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Roger Brandon, Male Human [Permalink]
Personal [hide]
Description: He sports green clothing, slightly heavier than average wear. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy auburn hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He snorts whenever he laughs or is feeling confident. He has all his life been fascinated with singing.
History: Gifted from a young age, Roger studied abroad. Roger was born on a far eastern plains where he grew up under the tutelage of his father, an expert Masseuse. He left for the east, certain he would find work there.
Motivation: To be a Body Guard again.
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant. Occupation: Masseuse
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Emerald (1200 gp). Malachite (9 gp). Banded agate (9 gp). 1 Masterwork studded leather. 1 Masterwork studded leather.
Gunter Myerscough, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has moderate length chestnut hair. His thin eyebrows rest above his beady brown eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 7 years old his parents immigrated from the west. Gunter was born on a far western mountains where he grew up under the tutelage of his mother, an expert Baker. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Baker responsibilities is difficult; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Baker
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 1800 sp.
Godfrey Clare, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his golden hair up. His eyes are a pleasant hazel.
Personality: A deeply religious man he believes everything happens for a reason. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He is the product a well kept family trust fund and as such has never really known need. Godfrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To share knowledge with the world; and he has passion for adventuring and risk
Ideals: Philantrophist, Logical. Bonds: Religious, Rich, Adventurer. Occupation: Dyer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1 Healer’s kit.
Theodoric Beitz, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears dark leathers with embroidery. He sports a long chestnut beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. His job bores him to no end. He has decided to make it more interesting.
History: The child of southern immigrants he idolized his mother. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now travels the world, in search of power and loot.
Motivation: A rival would like him out of the picture.
Ideals: Optimist. Bonds: Adventurer, Criminal record, Immigrant, Mentor. Occupation: Unemployed
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 14 (+2) | 18 (+4) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Giant, Druidic, Halfling
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Average lock. 1 Silk rope.
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Their contribution stands as a beacon of hope for all adventurers!
