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NPC Generator

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Advanced [show]


Gerard Rutland, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears grey leather gloves, a grey jacket, and tight pants. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: He was always a brilliant, if unscrupulous mind. From there he went from mercenary job to mercenary job. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Adventurer. Occupation: Actor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Rutland, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 11 (+0)14 (+2) 10 (+0)11 (+0)
Skills Perception +2, Sleight of Hand -1
Senses Passive Perception 9
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 400 gp.


Social Check DCs


Raymond Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his pickaxe, and carries pickaxes. He has a long black beard with little hanging trinkets. He has several tiny amber earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Rich. Occupation: Engraver

Voice: Scratchy, weak

Attributes [hide]

Raymond Carlton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Geoffrey Nibley, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep green leather and dull yellow iron scale mail. His hair, while still mostly golden, has prominent grey streaks. His eyes are green and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted martial powers by his dying sister.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Gifted. Flaws: Shy, Antagonistic, PTSD. Bonds: Enemies. Occupation: Fletcher

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Nibley, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)16 (+3) 10 (+0)18 (+4)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Draconic, Dwarven, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). 1 Minor magic item.


Social Check DCs


Adelard Bradly, Male Human [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. With a patchy red beard and wild red hair. His eyes, though not visible through his cowl, are green.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He got into the Glassblower business at a young age. One day when Adelard was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Adelard was heart-stricken from the event, and his father started working long hours to provde for them. He moves from town to town, unable to find a place to settle.

Motivation: To be a Mayor again; and expand his business

Ideals: Fighting. Flaws: PTSD. Bonds: Job, Family, Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Adelard Bradly, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)16 (+3) 16 (+3)9 (-1)
Skills Athletics +2, Intimidation +1
Senses Passive Perception 13
Languages Common, Gnoll, Terran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Rose (70 gp).


Social Check DCs


Odo Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. He wears his white hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Odo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.

History: Odo was born the youngest of three triplets. His family was turned out during the war. He and his family wandered east to less war torn lands. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against giants; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly, Insomniac, PTSD. Bonds: Family, Enemies. Occupation: Brewer

Voice: Low rumbling, strings words together

Attributes [hide]

Odo Kimberley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 16 (+3)14 (+2)
Skills Acrobatics +2, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5

Possessions: 500 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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