William Ashley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing red shirts, loose pants, and blazers most of the time. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, William and his spouse have recently divorced.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Bather
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 7 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Simple lock. 1 Silver holy symbol. 1 Masterwork Thieves’ tools. 1 Masterwork manacles.
Henry Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. He keeps his golden hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Henry studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He got away from his former life and has fallen to alcoholism.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Athletic, Professionalism, Gifted. Flaws: Addict, Greedy. Occupation: Tanner
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Bertram Clapham, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears a black deerstalker hat and black clothes. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He wears large thick round spectacles.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Criminal record, Mentor. Occupation: Mayor
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Gerald Blythe, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). His brown hair is matted, messy, and big. This hazel eyed easterner is not easily forgotten.
Personality: This man loves poetry and to teach people poetry more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Gerald hails from a village terrorized by brigands. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He wants revenge against brigands.
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp.
Tim Leighton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He usually wears his green robe and has his flail always slung over his shoulder. He wears his chestnut hair up. His face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Tim isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has all his life been fascinated with dancing.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a goblins raid, leaving Tim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He wants revenge against goblins.
Ideals: Impeccable, Artistic. Bonds: Religious, Enemies. Occupation: Bookbinder
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4
Possessions: 200 gp.
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