Clerebold Altham, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His feathered hat is riddled with cuts and holes. His thin eyebrows rest above his beady brown eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is wracked by social anxiety
Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Occupation: Ruler
Voice: Hissing voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 8 (-1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +3
Possessions: 1 Minor magic item.
Adam Charlton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and very much looks the part of a Cartwright. His skin is also unnaturally pale. He has no hair. This amber eyed westerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Adam grew up listening to his mother's many stories. He helped his mother out around the business and became quite the natural. He has worked as a Cartwright like his mother before him.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Criminal record. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 49 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 16 (+3) | 6 (-2) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 3000 sp. Silver chalice with lapis lazuli gems (150 gp).
Lewis Cotton, Male Human [Permalink]
Personal [hide]
Description: This eastern man dresses well, typically a more casual-formal manner. His clothes are grease stained in places. He has a long blonde beard with little hanging trinkets. He has green eyes and a black hat with a white feather.
Personality: He is very quiet and rarely speaks above a whisper. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to loving parents in a slum to the east. Lewis was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Performer. He moves from town to town, unable to find a place to settle.
Motivation: Many drow want him driven away.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2600 sp.
Balimaar Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His head has been shaved. He wears crescent spectacles with a black brim.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Slave, Nature. Occupation: Engraver
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Undercommon, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp.
Alex Marlee, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears a grey armored body suit, with a simple black line shooting up and back down. He wears a colorful flower in his black hair. He wears a mask on his face.
Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Actor
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Obsidian (16 gp). Peridot (30 gp).
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