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Advanced [show]


Heward Staurheim, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'7" and is generally shirtless and showing off his tattooed chest. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of southern immigrants he idolized his father. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against orcs; and revenge

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Enemies. Occupation: Tailor

Voice: Old Prospector

Attributes [hide]

Heward Staurheim, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 15 (+2)16 (+3) 17 (+3)11 (+0)
Skills Investigation +5, Performance +2
Senses Passive Perception 13
Languages Common, Aquan, Ignan, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 6 Acid flasks. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


John Colton, Male Human [Permalink]

Personal [hide]

Description: He wears a tan collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is bristling with hidden weapons, mostly shortbows and quarterstaffs. His red hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He enjoys reading and quiet.

History: John was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. John grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did John. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has decided he is irredeemable; and seeks redemption

Ideals: Logical. Flaws: Ugly, Insomniac. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

John Colton, Male Human Fighter 4
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)13 (+1) 14 (+2)12 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. 1 Half-Plate.


Social Check DCs


Rolf Wordsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Painter does. His blonde hair is styled in orderly dreadlocks. He has violet eyes and a green hat with a brown feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Rolf was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently the stress of being a Painter has made it difficult for him to sleep.

Motivation: He loathes his own lifestyle; and to reunite with his absent father

Flaws: Antagonistic, Insomniac, Depressed. Bonds: Job, Family. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Rolf Wordsworth, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Perception +2, Stealth +3
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2500 sp. Star rose quartz (30 gp).


Social Check DCs


Roland Blyth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a faded coat and loose pants complete with feathered hat. He wears his white hair up in a very large beehive style do. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.

Motivation: He has passion for adventuring and risk.

Ideals: Gifted. Flaws: Impulsive. Bonds: Has a crush, Adventurer. Occupation: Stableman

Voice: Posh accent

Attributes [hide]

Roland Blyth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 10 (+0)12 (+1) 10 (+0)11 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: This man sports green clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. His black hair is thinning but still full. He has a tattooed face.

Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has recently gotten a pet goose that steals things from people.

Motivation: Wants a kiss; and he wants to get laid

Flaws: Fearful, Ugly. Bonds: Enemies, Criminal record, Has a crush. Occupation: Spice Merchant

Voice: American accent

Attributes [hide]

Bertram Hadley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 14 (+2)12 (+1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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