Everard Langdon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'2" and is dressed in earthy colors with a green and blue handkerchief worn on his right side. His chestnut hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miner arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He is searching for what he claims is his rightful reward.
Motivation: To clean up the streets; and he wants to meet his childhood hero
Ideals: Passionate, Entrepeneur. Bonds: Attractive, Rich, Adventurer, Guardian. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 7 (-2) | 4 (-3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Roland Berkeley, Male Human [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a green scarf. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His hair is black and curly. His hazel unseeing eyes seem to look past you.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Roland and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero; and he feels threatened by others
Ideals: Gifted. Flaws: Disease, Antagonistic, Fearful. Bonds: Adventurer. Occupation: Carpenter
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1500 sp.
Trey Dryden, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'3". He wears green trousers with grey and red striped suspenders. He wears various colorful collared shirts, and his gloved hand is found clutching a quarterstaff. He wears his auburn hair up. His gray unseeing eyes seem to look past you.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was raised by priests from a young age. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Disease, Shy, Fearful. Bonds: Religious, Mentor. Occupation: Actor
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Rhodochrosite (13 gp). Azurite (13 gp). Rose (20 gp). 1 Climber’s kit. 1 Climber’s kit.
Simon Middleton, Male Human [Permalink]
Personal [hide]
Description: A 6'1" northern man, he wears a red shirt with thin black vertical stripes and violet pants. His red hair is still thick. He wears large thick round spectacles.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Simon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his singing dream.
Motivation: He is unsatisfied with his job; and to reunite with his old friends
Ideals: Opinionated, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Knight
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2800 sp.
Guy Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered brown stockings. He keeps his silver hair in a pixie cut. He is very pretty but has cold, dead eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small forest village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Attractive, Family, Nature, Job. Occupation: Shepherd
Voice: High pitched, excited
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Obsidian (5 gp). Chrysoberyl (160 gp). Rich purple corundum (1300 gp). Fire opal (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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