Don Yardley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is dressed in earthy colors with a brown and red handkerchief worn on his right side. His brown hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is harsh and unforgiving.
History: He was born blind and as such lacked many opportunities for work. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Architect for hire.
Motivation: He's attracted to the PC; and he's in love
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Architect
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 6 (-2) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 500 gp. Lapis lazuli (6 gp). Silver pearl (70 gp). Bloodstone (30 gp). Jasper (30 gp). 1 Half-Plate. 1 Full Plate. 1 Darkwood Buckler. 1 Buckler.
Gerald Blyth, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair has been sun bleached extensively. His eyes are hazel and beady.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Junk Dealer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to travel the world and help people.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to raise his children well
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Greedy. Bonds: Slave, Family. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp.
William Halsey, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears light armors faded through time and improper care. He is bald on top and has large red tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, William and his spouse have recently divorced.
Motivation: Marry his sister to traveling adventurers; and wants to raise his children well
Flaws: Ugly, Antagonistic. Bonds: Guardian, Family. Occupation: Adventurer
Voice: Hissing voice
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Infernal, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Peter Sheldon, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy auburn hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is overprotective of those who hire his services. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 5 years old his parents immigrated from the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Peter took refuge in the large cave and found the beat up kukri and armor he uses now. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and to protect his home
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Immigrant, Nature. Occupation: Blacksmith
Voice: Posh accent
Attributes [hide]
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Patrick Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His skin is fair and his fingers are delicate and long. His hair is brown and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Patrick was born in the west. At a young age he loved to build and create. His father had invested heavily in several trade routes and wanted him to inherit them. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Persistence. Flaws: Antagonistic. Bonds: Religious, Rich, Military. Occupation: Herbalist
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5
Possessions: 14000 cp. Coral (120 gp). Amber (120 gp). Citrine (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
