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NPC Generator

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Advanced [show]


Nicholas Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His red hair is still thick. He has several tiny topaz earrings on each ear.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of gnolls once and for all.

History: Born in a small village he learned the ways of the warrior from his father. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Revenge; and many gnolls want him driven away

Ideals: Fighting. Flaws: Impulsive. Bonds: Adventurer, Rich, Enemies. Occupation: Detective

Voice: Scottish accent

Attributes [hide]

Nicholas Hayhurst, Male Human Fighter 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)11 (+0) 14 (+2)9 (-1)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 26000 sp.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He keeps his auburn hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he has decided he is irredeemable

Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer, Criminal record. Occupation: Scribe

Voice: Cold and demanding tone

Attributes [hide]

Lance Gracey, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Roland Barclay, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown costume with the symbols of magic on his torso. His auburn hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Roland isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Sold as a small child to a brothel owner, Roland was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Rich, Mentor. Occupation: Actor

Voice: Pronounces difficult words wrong

Attributes [hide]

Roland Barclay, Male Human Fighter 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)18 (+4) 12 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 2600 sp.


Social Check DCs


Randal Hailey, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he typically wears brown cloth garments or leather armor. His long black hair reaches down to his waist. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is wracked by social anxiety; and obtaining odd cultural human artifacts is his passion

Flaws: Disease, Hedonist, Fearful. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Complex vocabulary, royal

Attributes [hide]

Randal Hailey, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)14 (+2) 13 (+1)8 (-1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 6000 cp. Azurite (6 gp). Jet (120 gp). Hematite (6 gp). 1 Minor magic item.


Social Check DCs


Gomory Tatum, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear brown clothing when he does not wear armor. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily eccentric. He plays an instrument quite well.

History: When he was but 6 years old his parents immigrated from the west. He has had some formal painting training, and achieved minor success. He has drifted from career to career and currently works as a Herbalist.

Motivation: He has money and likes to spend it; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Insane. Bonds: Immigrant, Job, Rich. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Gomory Tatum, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 15 (+2)14 (+2)
Skills Deception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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