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NPC Generator

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Advanced [show]


Lewis Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His golden hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes peer out from beneath his small white hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the south to a Jeweler, Lewis learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is a bit of a kleptomaniac; and wants to open a new tavern

Ideals: Persistence, Justice, Logical. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Lewis Thorpe, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 10 (+0)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 10
Languages Common, Draconic, Halfling, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Arnold Hayes, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, green cloak. He wears his hair in dreadlocks. He has gleaming, smiling hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Human conditions. He has never given up on his singing dream.

Motivation: He is compelled to act according to his religious beliefs; and human compassion

Ideals: Artistic. Flaws: Shy, Fearful, Racist. Bonds: Poor, Religious. Occupation: Detective

Voice: Relaxed voice

Attributes [hide]

Arnold Hayes, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 10 (+0)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Alexandre Clifford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear tan pants and tee shirts. He is portly but not overly obese. His hair is chestnut and curly. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Alexandre was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Expand his business.

Bonds: Enemies, Job, Adventurer. Occupation: Sage

Voice: Pronounces difficult words wrong

Attributes [hide]

Alexandre Clifford, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp.


Social Check DCs


William Westcott, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and pastel workpants. His shirt is violet, and he wears a heavy pastel leather apron most of the time. His silver hair is unkempt and raggedy. His eyes, though not visible through his cowl, are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to loving parents in a slum to the east. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. William's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor, Religious. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

William Westcott, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)12 (+1) 15 (+2)14 (+2)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Manfred Watson, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black collared shirt and grey pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. His blonde hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is very quiet and rarely speaks above a whisper. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: He was raised in a forest tribe. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and his spouse's relatives view him with great suspicion

Ideals: Pacifist, Fighting. Flaws: Shy, Impulsive. Bonds: Nature. Occupation: Architect

Voice: Whispers

Attributes [hide]

Manfred Watson, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)10 (+0) 15 (+2)11 (+0)
Skills History +2, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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