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NPC Generator

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Advanced [show]


Anselm Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears his auburn hair down. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is a Doppelganger in disguise. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Anselm Deighton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)13 (+1) 13 (+1)8 (-1)
Skills History +3, Persuasion +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Guy Hadley, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is physically well-built. He has a long red beard with little hanging trinkets. His eyes are a pleasant green.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the east. After coming to the age of reason, Guy took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying brother.

Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion

Ideals: Justice, Gifted. Flaws: Selfish. Bonds: Poor, Family. Occupation: Masseuse

Voice: Australian accent

Attributes [hide]

Guy Hadley, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 7 (-2)16 (+3) 8 (-1)5 (-3)
Skills Acrobatics +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Hunter Heiser, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears bulky blue painted plate armor. He has dyed his greying silver hair a little too much giving a sharp silver color. His gray eyes peer out from beneath his Stetson blue hat.

Personality: He has always had a great fascination with Human culture. He uses divination through singing.

History: A powerful brothel owner made him what he is. When Hunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Mentor, Military. Occupation: Detective

Voice: Rolls R's

Attributes [hide]

Hunter Heiser, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 42000 sp.


Social Check DCs


Cory Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears violet painted combat armor at almost all times. His hair, while still mostly auburn, has prominent grey streaks. His eyes are hazel and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. He became a Priest soon after.

Motivation: To be a Weaver again; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Cory Hartford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 8 (-1)12 (+1) 11 (+0)12 (+1)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 50 pp.


Social Check DCs


Bertram Rowley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'1". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is short and red. His fierce violet eyes like to dwell on things.

Personality: He is business-like. He takes instructions and follows them to the letter. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Barrister, who enjoyed hunting, Bertram was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To unite with his brother; and to reunite with his absent mother

Ideals: Professionalism. Bonds: Family, Nature, Enemies. Occupation: Dyer

Voice: Uses sign language

Attributes [hide]

Bertram Rowley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Athletics +4, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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