Gomory Beckwith, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has a long blonde beard with little hanging trinkets. His brown eyes dart from person to person.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Gomory was left his father's suit of armor and trained in its use and care. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He wants nothing more than to rejoin the army; and he uses money and sex appeal to get what he needs
Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Military. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 42000 sp. Black pearl (300 gp). Violet garnet (300 gp). Eye agate (4 gp).
Roger Lindsay, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears long strands of amethyst and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and a wedding ring on his left hand. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.
History: Roger was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels that his past leaves him morally obligated to help; and he has a rivalry with the church that dominates his actions
Ideals: Persistence. Bonds: Rich, In love, Criminal record, Religious. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Golden pearl (130 gp). Zircon (80 gp). 1 Minor magic item.
Percival Bentham, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing colorful clothing, dressed as a Knight, he is not a threatening figure. His hair is greying and his face has many wrinkles. He has a tattooed face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. His mother was a mechanic, and taught him how to fix just about anything. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Gifted, Persistence. Bonds: Nature, Job, Adventurer. Occupation: Knight
Voice: Switch between two voices
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Abyssal, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Heward Thornton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He dresses like a well dressed Stableman does. He has a hunchback. His hair is black and curly. His amber eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Stableman. He pushes his goals aggressively. He is also a coward if confronted.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Cursed with a spirit at a very young age, Heward has worked very hard to control his curse. He inherited the family business which he has now maintained for 11 years.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Flaws: Ugly, Fearful, Mundane, Disease. Bonds: Job. Occupation: Stableman
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20000 cp. 1 Superior lock.
Gunter Marley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He sports a flattop hair cut. His violet eyes have a joyful gleam in them most of the time.
Personality: He acts crazy and hedonistic. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Mortician. He became a Mortician soon after.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Fighting. Flaws: Hedonist. Bonds: Slave, Rich, Job. Occupation: Mortician
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 13 (+1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1
Possessions: 40 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).
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