Trym Halsey, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear flannel, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He has a dull look in his amber eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments
History: Gifted from a young age, Trym studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love
Ideals: Joker, Gifted. Flaws: Insane. Bonds: In love, Job. Occupation: Unemployed
Voice: Speaks with a cold
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 5 (-3) | 5 (-3) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0
Possessions: 300 gp.
Hubert Lester, Male Human [Permalink]
Personal [hide]
Description: Standing 5'11", this man wears a brown vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his brown boots flare out at the collars. His black hair is singed and shortened. He has gray eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Chrysoprase (40 gp). Jade (100 gp). Jasper (40 gp).
Anselm Langley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a robe, a symbol of death around his neck, and a falchion on his belt. His golden hair is smooth and relatively long. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Anselm was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better world.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Adventurer. Occupation: Blacksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Trey Kensley, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears skinny pants and wears a violet and grey robe with the hood down. His hair is auburn and curly. His eyes are amber and catlike.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the north to a Adventurer, Trey learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He now owns his own business.
Motivation: He has money and likes to spend it.
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Rich. Occupation: Adventurer
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Lance Wade, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He keeps his long blonde hair kept up in a rat tail. His blue eyes are passionate and lively.
Personality: While he acts the brute, he is far gentler than he would appear. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the south, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Fighting, Opinionated. Flaws: Insane. Bonds: Immigrant, Family. Occupation: Blacksmith
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
