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NPC Generator

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Advanced [show]


Ralf Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his pastel robe and has his greataxe always slung over his shoulder. His hair is long and golden with streaks of white, and is pulled back with small pastel clips. His beard is white, braided, and well cared for. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Ralf was raised in a hard working conservative environment. A gifted student he started as a Sage, but he got bored and became a Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job.

Ideals: Athletic, Extrovert. Bonds: Immigrant, Attractive, Job. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Ralf Westcott, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)15 (+2) 19 (+4)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 14
Languages Common, Druidic, Dwarven
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Disguise kit. 1 Simple lock. 1 Silver holy symbol.


Social Check DCs


Gunter Shipley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a violet collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His moppish auburn hair is in a traditional bowl cut. He has amber eyes and a violet hat with a tan feather.

Personality: Overbrimming with self-confidence, Gunter isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Gunter is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. By chance he met his brother recently and the two have been together since.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Athletic, Impeccable, Logical. Flaws: Insane. Bonds: Family. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Gunter Shipley, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills Acrobatics +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Rolf Kent, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his black robe and has his scythe always slung over his shoulder. He sports a long black beard, and similarly colored long hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He enjoys reading and quiet.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He used his abilities to trick people and travel the world for free.

Motivation: He is currently in port desperately looking for someone to get him out; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical, Gifted. Bonds: Criminal record, Job, Slave. Occupation: Mason

Voice: Scottish accent

Attributes [hide]

Rolf Kent, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)17 (+3) 10 (+0)13 (+1)
Skills Investigation +5, Persuasion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 2 Antitoxin. 5 Acid flasks. 3 Alchemist’s fire.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light brown in addition to tight pants. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his auburn hair. He has a dull look in his brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born several months after his mother was called into army service. His childhood dream was to be a Priest, but he was a colossal failure. He has drifted from career to career and currently works as a Engraver.

Motivation: He wants nothing more than to rejoin the army; and revenge

Ideals: Fighting. Bonds: Attractive, Has a crush, Military, Job, Enemies. Occupation: Engraver

Voice: Soft and melodious

Attributes [hide]

William Darby, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 13 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Guy Blankley, Male Human [Permalink]

Personal [hide]

Description: He wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He carries with him a set of longswords on his belt, each one with a amber on the hilt. His brown hair is heavily combed to the right. He has gleaming, smiling gray eyes.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He has a small toy that he constantly fidgets with.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. Guy was left his father's suit of armor and trained in its use and care. He got away from his former life and has fallen to alcoholism.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Fighting. Flaws: Addict. Bonds: Has a crush, Religious, Military. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Guy Blankley, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)7 (-2) 13 (+1)8 (-1)
Skills Acrobatics +2, Arcana +0
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: Malachite (8 gp). Black pearl (700 gp).


Social Check DCs

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